


ALL STEAM TECHNOLOGIES PRO
Konami had already incurred the wrath of Pro Evolution Soccer (aka PES) fans when it changed the name, expanded the franchise onto mobile, and made it free-to-play with microtransactions and optional premium DLC.ĮFootball 2022 arrived on Steam with graphics that looked designed with mobile in mind, 'inbred hillbilly' character models straight from The Hills have Eyes, and a slew of bugs, all of which led to 9% positive user rating-the worst ever recorded on Steam. Following its release date at the end of September, it quickly became not only the worst game on Steam, as per user reviews, but also the worst-rated game in the platform's history.

Improving the experience is undoubtedly something eFootball 2022 needs. The delay apparently allows extra time to "ensure the experience is improved" for all players.
ALL STEAM TECHNOLOGIES PATCH
The 0.9.1 patch for eFootball 2022 was initially supposed to land on October 28, but the game's official Twitter account confirmed this has been pushed back to early next month. A patch for the game that will hopefully address some of its many, many faults has been delayed to early November. While the market for blockchain-based games is likely not huge right now, it remains to be seen whether the en masse departure of affected developers from Steam to the Epic Games Store will force Valve to revert its policies yet again.Why it matters: Konami's eFootball 2022, which has the unfortunate distinction of being the worst-reviewed title of all time on Steam, isn't going to improve this week. This has utility whether or not a particular use of it succeeds or fails. Though Epic's not using crypto in our games, we welcome innovation in the areas of technology and finance.Īs a technology, the blockchain is just a distributed transactional database with a decentralized business model that incentivize investment in hardware to expand the database's capacity. The executive went on to say that:Įpic Games Store will welcome games that make use of blockchain tech provided they follow the relevant laws, disclose their terms, and are age-rated by an appropriate group. Meanwhile, Epic Games CEO and co-founder Tim Sweeney has tweeted that the company's storefront is open to blockchain-based games. Valve is yet to issue a formal comment on the matter.

It has been added as rule number 13 in the guidelines here, alongside prohibiting content that promotes hate speech or sexual images of real people, among other things. It's unclear when this modification in regulations was made to Steam's onboarding page. As such, it makes little sense to ban blockchain-based games for this reason alone. Valve also gets a cut out of every transaction. These items can reach several hundred and even thousands of dollars in real-world currency depending upon their rarity and demand. This is a bit odd, to say the least, considering that Valve has a dedicated marketplace that allows the trading of cosmetic in-game items between players. It's why I started this journey with all of you. While I respect their choice, I fundamentally believe that NFTs and blockchain games are the future. Steam's point of view is that items have value and they don't allow items that can have real-world value on their platform. According to SpacePirate Games, the reasoning offered by Valve is as follows: And this is because Valve issued the company a notice stating that it is removing games based on blockchain technology that allow the exchange of cryptocurrencies or non-fungible tokens (NFTs). The change was first spotted by SpacePirate Games, the developer behind blockchain-based Age of Rust. Now, Valve has updated its regulations once again to ban all games built on blockchain technology from its platform. Soon after, the company changed its policies to allow "everything" on its platform, while still maintaining a basic set of rules. It also got into hot water for censoring anime-style titles featuring adult content. Similarly, Valve faced backlash in 2018 for allowing a title that allow players to take on the role of a school shooter, the game was subsequently removed. The game was later reinstated with an apology from Valve President Gabe Newell. Back in 2014, Hatred was removed from Steam Greenlight because it enabled players to take control of a character who is a mass murderer. Valve has had a bit of a problematic history when it comes to content moderation on its game distribution platform, Steam.
