If nothing else, with its sci-fi/horror elements relegated to Mission 4 (a theme park with zombie and mummy routes), it's a little closer to the first Slug in feel, at least visually. What this translate to is the game, superficially, looks and feels very familiar. Shoot everything and hop into vehicles for added power and health across six missions) and, well, after the previous team added a plethora of vehicles, multiple routes and dozens of new enemy types in the last game, as well as the stuff from the first two games, Mega and Noise Factory had plenty of sprites to reuse and re-purpose and not much to really add to the basic mechanics. The basic mechanics are the standard for Metal Slug as it's been since 1996 (if you've made it this far, I don't think I've really got to explain them to you, but if you insist. This serves as a good excuse as any to reuse Morden's footsoldiers and vehicles, natch.
#METAL SLUG PS2 COVER SERIES#
Metal Slug 4 sees series vets Marco Rossi and Fio Germi team up with newcomers Trevor Spacey and Nadia Cassel (Tarma and Eri get relegated to cameos in each level instead) in fighting against Amadeus, a cyber-terrorism group (no, really) who threaten the world with the White Baby computer virus (no, really) which seems to have old foe General Morden at the helm (although in truth, the leader of Amadeus is a modified version of Parker, that businessman from Slug 2- no, really).
So, imagine now that the original team is gone and Mega/Noise Factory is left to make the next instalment. It added a lot of things including almost two games' worth of graphics work. Now, we could argue on the merits of Metal Slug 3 all day (in fact, we will in parenthesis- personally I'm more inclined towards Metal Slug 1/2/X because they have a better balance between sci-fi weirdness and the military theme, and some bits of Slug 3 go on a bit too long but it's still a good Slug game) but you can't say that the game rested on the laurels of its predecessors.
#METAL SLUG PS2 COVER PC#
A Korean company mostly known for distributing PC and arcade games for the Korean market (including Call of Duty, at one point!), they partnered up with Noise Factory (Gaia Crusaders, Matrimelee, Sengoku 3, etc., and judging from the credits they did most of the leg-work for this one) and together they had the unenviable task of following up Metal Slug 3. Just reading the history of SNK's death, revival and the messy bit in-between is giving me a headache, so let's home in on just one aspect- what happened to Metal Slug, as the beloved side-scrolling action series ended up in the hands of Mega Enterprise. Until their proper resurrection as SNK Playmore in 2003, things were weird in the exciting world of the Neo-Geo. Let's turn back the clock a bit- it's 2001, and the old SNK has just filed for bankruptcy. Playing the first three Metal Slugs will probably be mandatory, repeat, mandatory.
#METAL SLUG PS2 COVER UPDATE#
Metal Slug 4 - It's a New Century to Shoot, Shoot and Shoot Some More!!!įantastic! We've finally sold out, as this ancient update said we would! Now there's a callback joke worth the effort.Īlso, much like the Tomoyo Fighter Perfect article, this one gets awfully beardy.